![]() Even if at times you get a sense of déjà vu when playing some of the mini-games, there is enough challenge to keep you entertained yet they remain highly accessible to even the youngest players. The ease of use even extends to the mini-games themselves. ![]() The only problem I encountered with this system is that even the shortest session can be extended if players are slow at getting the exact number of cookies, but this is a problem present everywhere in party games, not just Pac-Man Party. Board action is also quite speedy, with players all moving at the same time once they have received the number of spaces they must move through. Pac-Man Party focuses more on the mini-games rather than gimmicks, meaning that players will spend more time in games rather than having to browse through several pages of instructions. Though at first gameplay can be pretty slow, once players have enough castles it becomes very hectic, active and just plain fun. This is a very interesting way of re-inventing the board game concept while still being very close to the design aesthetics of previous titles. If you lose, then they gain control of your castle. If you win, you retain your castle and the other players lose their cookies. If an opposing player lands on your castle then a battle ensues where you must defend your castle, in the form of a mini-game where up to four-players can participate. If you land on your own castle you gain bonus cookies. These castles are the driving point behind the gameplay. When you stop on a clear space a castle will be built. One way to gather the cookies is to build castles. The first player to collect a set number of cookies and return to the starting point of the board wins. You collect cookies (designed to resemble Pac-Man's power pellets) and castles, rather than coins and stars. Pac-Man Party, like its inspiration, is a board game in which players participate in mini-games in order to obtain the most points and win the game. Despite being slightly derivative of Mario Party, the title does enough on its own that it warrants a look. You can add another title to that list of great party games, Namco Bandai's Pac-Man Party, a pseudo sequel to 2002's Pac-Man Fever. Disney's Guilty Party added a funny story and strong focus on mystery solving, Nintendo's Wii Party streamlined the Mario Party formula to focus on fun and accessibility, and Namco Bandai's Active Life Explorer continued the series tradition of injecting high energy exercise. ![]() Even with the overcrowding of the genre, many developers took the general concept of a party game and implemented new ideas that gave new life to what many consider to be a stagnant genre. I may be bold in saying that 2010 had some of the best Wii party games released yet.
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